Emotion is most powerful as a way of knowing. For instance, admiration for the qualities in others can tell us what qualities are desirable and that we should strive to cultivate in ourselves. Even negative emotions, like guilt, or mortification, are useful in telling us when we have done wrong and can guide us to do better.
But all of us already know this.
It's how to deal with emotion, how to harness its power without being overpowered, that many of us seem to have problems with.
The way I see it, emotion is but a bearer of information. What you do with the information is entirely up to you. As a master of your emotion, you must decide and choose your course of action. Should you let your passion inspire you to do something wonderful? Or will letting your actions be dictated by emotion make you do something dreadful?
A concrete, and simple instance of how to be a master to your emotion lies in the emotion of revulsion. When we see something that is revulsive to us, we learn to look away. This is good. We don't want to be harmed by what we are seeing. However, sometimes we cannot let the emotion dictate that action in response. We must desensitise ourselves from it, for instance, when we must dissect frogs, to reap the maximum reward for that poor frog's life (I call this a love-conquers-all syndrome, where you're letting the love of the frog overtake your disgust).
Having said that though, it is only too easy to let your emotion run away with you. Indeed it's perfectly understandable. When you do this, it's important not to let emotions continue to dominate. Do not be overcome by guilt, or wallow in it longer than you have to. The guilt is important in stopping the other emotions, for instance anger, jealousy, or misplaced love. Beyond that though, wallowing in guilt and allowing yourself to be depressed by it, is pointless.
This mastery of emotion is what will allow temperamental artists to lead a balanced life. It is this that will allow them to play with their emotions in their art.
Perhaps this might mean a limit in the depth of the emotion and art in the works of such artists. But I think that's a sacrifice that I am personally willing to make.
muse
–verb (used without object)
1. to think or meditate in silence, as on some subject.
2. Archaic. to gaze meditatively or wonderingly.
–verb (used with object)
3. to meditate on.
4. to comment thoughtfully or ruminate upon.
[Origin: 1300–50; ME musen to mutter, gaze meditatively on, be astonished <>
—Synonyms 1. cogitate, ruminate, think; dream. 1, 3. ponder, contemplate, deliberate.
–noun
1. Classical Mythology. a. any of a number of sister goddesses, originally given as Aoede (song), Melete (meditation), and Mneme (memory), but latterly and more commonly as the nine daughters of Zeus and Mnemosyne who presided over various arts: Calliope (epic poetry), Clio (history), Erato (lyric poetry), Euterpe (music), Melpomene (tragedy), Polyhymnia (religious music), Terpsichore (dance), Thalia (comedy), and Urania (astronomy); identified by the Romans with the Camenae. b. any goddess presiding over a particular art.
2. (sometimes lowercase) the goddess or the power regarded as inspiring a poet, artist, thinker, or the like.
3. (lowercase) the genius or powers characteristic of a poet.
v. intr. To be absorbed in one's thoughts; engage in meditation.
v. tr. To consider or say thoughtfully: mused that it might take longer to drive than walk.
n. A state of meditation.
bemuse
bemuse
1. To cause to be bewildered; confuse. To daze.
2. To cause to be engrossed in thought.
amuse
2. To cause to be engrossed in thought.
amuse
1. to hold the attention of (someone) pleasantly; entertain or divert in an enjoyable or cheerful manner: She amused the guests with witty conversation.
2. to cause mirth, laughter, or the like, in: The comedian amused the audience with a steady stream of jokes.
3. to cause (time, leisure, etc.) to pass agreeably.
4. Archaic. to keep in expectation by flattery, pretenses, etc.
5. Obsolete. a. to engross; absorb. b. to puzzle; distract.
6. Archaic. To delude or deceive.
2. to cause mirth, laughter, or the like, in: The comedian amused the audience with a steady stream of jokes.
3. to cause (time, leisure, etc.) to pass agreeably.
4. Archaic. to keep in expectation by flattery, pretenses, etc.
5. Obsolete. a. to engross; absorb. b. to puzzle; distract.
6. Archaic. To delude or deceive.